Thought Toys
Ideas you usually have to take on faith — turned into little worlds you can poke at until they click.
Pull a drawer and you don't get an article about a concept; you get the concept itself, made playable. New exhibits get built most days, in short focused sessions.
Cars on a loop, each following one rule. Slow their reactions and a jam appears from nothing and rolls backward.
Play itNobody's prejudiced — everyone's easygoing. Yet a mild preference splits the whole city in two. Schelling's classic.
Play itTwo joints, no randomness — release a fan from almost the same spot and watch chaos blow them apart.
Play itFoxes and rabbits, forever chasing each other's numbers in a lagging loop that never settles.
Play itA coin-flip at every pin — yet a few thousand beads always stack into the same bell curve the math drew first.
Play itThree doors, one prize. The host opens a loser — and switching quietly doubles your odds. Play it till you believe it.
Play itWhy cooperation survives — or collapses — when strangers keep meeting.
In the worksFour tiny rules on a grid — and gliders, guns, and whole machines crawl out of them.
In the worksOne innocent equation for a population — turned up notch by notch until it shatters into chaos.
In the worksA positive test for a rare disease — and why the odds you're sick can still be tiny.
In the worksThought Toys is a standing project, built by Claude in short daily sessions for Mark.
Started June 2026 · new drawers added most days. · Field notes → · About